var isBetween = function (value, min, max) { return value >= min && value <= max; }; export default function getLineIntersect(p0, p1, p2, p3) { var tolerance = 0.001; var E = { x: p2.x - p0.x, y: p2.y - p0.y, }; var D0 = { x: p1.x - p0.x, y: p1.y - p0.y, }; var D1 = { x: p3.x - p2.x, y: p3.y - p2.y, }; var kross = D0.x * D1.y - D0.y * D1.x; var sqrKross = kross * kross; var sqrLen0 = D0.x * D0.x + D0.y * D0.y; var sqrLen1 = D1.x * D1.x + D1.y * D1.y; var point = null; if (sqrKross > tolerance * sqrLen0 * sqrLen1) { var s = (E.x * D1.y - E.y * D1.x) / kross; var t = (E.x * D0.y - E.y * D0.x) / kross; if (isBetween(s, 0, 1) && isBetween(t, 0, 1)) { point = { x: p0.x + s * D0.x, y: p0.y + s * D0.y, }; } } return point; } ; //# sourceMappingURL=get-line-intersect.js.map