import { IGroup } from '@antv/g-base'; import GroupComponent from '../abstract/group-component'; import { CrosshairBaseCfg, Point } from '../types'; declare abstract class CrosshairBase extends GroupComponent { getDefaultCfg(): { name: string; type: string; line: {}; text: any; textBackground: {}; capture: boolean; defaultCfg: { line: { style: { lineWidth: number; stroke: string; }; }; text: { position: string; offset: number; autoRotate: boolean; content: any; style: { fill: string; textAlign: string; textBaseline: string; fontFamily: string; }; }; textBackground: { padding: number; style: { stroke: string; }; }; }; container: any; shapesMap: {}; group: any; isRegister: boolean; isUpdating: boolean; isInit: boolean; id: string; locationType: string; offsetX: number; offsetY: number; animate: boolean; updateAutoRender: boolean; animateOption: { appear: any; update: { duration: number; easing: string; }; enter: { duration: number; easing: string; }; leave: { duration: number; easing: string; }; }; events: any; visible: boolean; }; protected renderInner(group: IGroup): void; /** * @protected * 获取文本点的位置 * @return {Point} 文本的位置 */ protected abstract getTextPoint(): Point; protected abstract getRotateAngle(): number; protected renderText(group: IGroup): void; protected abstract getLinePath(): any[]; protected renderLine(group: IGroup): void; private renderBackground; } export default CrosshairBase;