# all files / src/shader/source/compositor/ vertex.glsl.js

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     export default "\n@export clay.compositor.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n    v_Texcoord = texcoord;\n    gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end";