# all files / src/shader/source/deferred/ lightvolume.glsl.js

100% Statements 1/1
100% Branches 0/0
100% Functions 0/0
100% Lines 1/1

    1
    21×
     export default "@export clay.deferred.light_volume.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nvarying vec3 v_Position;\nvoid main()\n{\n    gl_Position = worldViewProjection * vec4(position, 1.0);\n    v_Position = position;\n}\n@end";