# all files / src/ Joint.js

100% Statements 1/1
100% Branches 0/0
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     import Base from './core/Base';

    /**
     * @constructor clay.Joint
     * @extends clay.core.Base
     */
    var Joint = Base.extend(
    /** @lends clay.Joint# */
    {
        // https://github.com/KhronosGroup/glTF/issues/193#issuecomment-29216576
        /**
         * Joint name
         * @type {string}
         */
        name: '',
        /**
         * Index of joint in the skeleton
         * @type {number}
         */
        index: -1,

        /**
         * Scene node attached to
         * @type {clay.Node}
         */
        node: null
    });

    export default Joint;