# all files / src/shader/source/compositor/ output.glsl.js

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     export default "@export clay.compositor.output\n#define OUTPUT_ALPHA\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\n@import clay.util.rgbm\nvoid main()\n{\n    vec4 tex = decodeHDR(texture2D(texture, v_Texcoord));\n    gl_FragColor.rgb = tex.rgb;\n#ifdef OUTPUT_ALPHA\n    gl_FragColor.a = tex.a;\n#else\n    gl_FragColor.a = 1.0;\n#endif\n    gl_FragColor = encodeHDR(gl_FragColor);\n#ifdef PREMULTIPLY_ALPHA\n    gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n}\n@end";