import { PathCommand } from '../../../dependents'; import { Point, Position } from '../../../interface'; /** * @ignore * 计算光滑的贝塞尔曲线 */ export declare const smoothBezier: (points: Position[], smooth: number, isLoop: boolean, constraint: Position[]) => Position[]; /** * @ignore * 贝塞尔曲线 */ export declare function catmullRom2bezier(crp: number[], z: boolean, constraint: Position[]): PathCommand[]; /** * @ignore * 将点连接成路径 path */ export declare function getLinePath(points: Point[], isInCircle?: boolean): PathCommand[]; /** * @ignore * 根据关键点获取限定了范围的平滑线 */ export declare function getSplinePath(points: Point[], isInCircle?: boolean, constaint?: Position[]): PathCommand[]; /** * @ignore * 将归一化后的路径数据转换成坐标 */ export declare function convertNormalPath(coord: any, path: PathCommand[]): PathCommand[]; /** * @ignore * 将路径转换为极坐标下的真实路径 */ export declare function convertPolarPath(coord: any, path: PathCommand[]): PathCommand[];