@export clay.compositor.output #define OUTPUT_ALPHA varying vec2 v_Texcoord; uniform sampler2D texture; @import clay.util.rgbm void main() { vec4 tex = decodeHDR(texture2D(texture, v_Texcoord)); gl_FragColor.rgb = tex.rgb; #ifdef OUTPUT_ALPHA gl_FragColor.a = tex.a; #else gl_FragColor.a = 1.0; #endif gl_FragColor = encodeHDR(gl_FragColor); // Premultiply alpha // or webgl will divide alpha. #ifdef PREMULTIPLY_ALPHA gl_FragColor.rgb *= gl_FragColor.a; #endif } @end