import mat2d from '../glmatrix/mat2d'; /** * @constructor * @alias clay.Matrix2d */ var Matrix2d = function() { /** * Storage of Matrix2d * @name array * @type {Float32Array} * @memberOf clay.Matrix2d# */ this.array = mat2d.create(); /** * @name _dirty * @type {boolean} * @memberOf clay.Matrix2d# */ this._dirty = true; }; Matrix2d.prototype = { constructor: Matrix2d, /** * Set components from array * @param {Float32Array|number[]} arr */ setArray: function (arr) { for (var i = 0; i < this.array.length; i++) { this.array[i] = arr[i]; } this._dirty = true; return this; }, /** * Clone a new Matrix2d * @return {clay.Matrix2d} */ clone: function() { return (new Matrix2d()).copy(this); }, /** * Copy from b * @param {clay.Matrix2d} b * @return {clay.Matrix2d} */ copy: function(b) { mat2d.copy(this.array, b.array); this._dirty = true; return this; }, /** * Calculate matrix determinant * @return {number} */ determinant: function() { return mat2d.determinant(this.array); }, /** * Set to a identity matrix * @return {clay.Matrix2d} */ identity: function() { mat2d.identity(this.array); this._dirty = true; return this; }, /** * Invert self * @return {clay.Matrix2d} */ invert: function() { mat2d.invert(this.array, this.array); this._dirty = true; return this; }, /** * Alias for mutiply * @param {clay.Matrix2d} b * @return {clay.Matrix2d} */ mul: function(b) { mat2d.mul(this.array, this.array, b.array); this._dirty = true; return this; }, /** * Alias for multiplyLeft * @param {clay.Matrix2d} a * @return {clay.Matrix2d} */ mulLeft: function(b) { mat2d.mul(this.array, b.array, this.array); this._dirty = true; return this; }, /** * Multiply self and b * @param {clay.Matrix2d} b * @return {clay.Matrix2d} */ multiply: function(b) { mat2d.multiply(this.array, this.array, b.array); this._dirty = true; return this; }, /** * Multiply a and self, a is on the left * @param {clay.Matrix2d} a * @return {clay.Matrix2d} */ multiplyLeft: function(b) { mat2d.multiply(this.array, b.array, this.array); this._dirty = true; return this; }, /** * Rotate self by a given radian * @param {number} rad * @return {clay.Matrix2d} */ rotate: function(rad) { mat2d.rotate(this.array, this.array, rad); this._dirty = true; return this; }, /** * Scale self by s * @param {clay.Vector2} s * @return {clay.Matrix2d} */ scale: function(s) { mat2d.scale(this.array, this.array, s.array); this._dirty = true; return this; }, /** * Translate self by v * @param {clay.Vector2} v * @return {clay.Matrix2d} */ translate: function(v) { mat2d.translate(this.array, this.array, v.array); this._dirty = true; return this; }, toString: function() { return '[' + Array.prototype.join.call(this.array, ',') + ']'; }, toArray: function () { return Array.prototype.slice.call(this.array); } }; /** * @param {clay.Matrix2d} out * @param {clay.Matrix2d} a * @return {clay.Matrix2d} */ Matrix2d.copy = function(out, a) { mat2d.copy(out.array, a.array); out._dirty = true; return out; }; /** * @param {clay.Matrix2d} a * @return {number} */ Matrix2d.determinant = function(a) { return mat2d.determinant(a.array); }; /** * @param {clay.Matrix2d} out * @return {clay.Matrix2d} */ Matrix2d.identity = function(out) { mat2d.identity(out.array); out._dirty = true; return out; }; /** * @param {clay.Matrix2d} out * @param {clay.Matrix2d} a * @return {clay.Matrix2d} */ Matrix2d.invert = function(out, a) { mat2d.invert(out.array, a.array); out._dirty = true; return out; }; /** * @param {clay.Matrix2d} out * @param {clay.Matrix2d} a * @param {clay.Matrix2d} b * @return {clay.Matrix2d} */ Matrix2d.mul = function(out, a, b) { mat2d.mul(out.array, a.array, b.array); out._dirty = true; return out; }; /** * @function * @param {clay.Matrix2d} out * @param {clay.Matrix2d} a * @param {clay.Matrix2d} b * @return {clay.Matrix2d} */ Matrix2d.multiply = Matrix2d.mul; /** * @param {clay.Matrix2d} out * @param {clay.Matrix2d} a * @param {number} rad * @return {clay.Matrix2d} */ Matrix2d.rotate = function(out, a, rad) { mat2d.rotate(out.array, a.array, rad); out._dirty = true; return out; }; /** * @param {clay.Matrix2d} out * @param {clay.Matrix2d} a * @param {clay.Vector2} v * @return {clay.Matrix2d} */ Matrix2d.scale = function(out, a, v) { mat2d.scale(out.array, a.array, v.array); out._dirty = true; return out; }; /** * @param {clay.Matrix2d} out * @param {clay.Matrix2d} a * @param {clay.Vector2} v * @return {clay.Matrix2d} */ Matrix2d.translate = function(out, a, v) { mat2d.translate(out.array, a.array, v.array); out._dirty = true; return out; }; export default Matrix2d;