1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 | 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× 1× | /** @namespace clay */ /** @namespace clay.math */ /** @namespace clay.animation */ /** @namespace clay.async */ /** @namespace clay.camera */ /** @namespace clay.compositor */ /** @namespace clay.core */ /** @namespace clay.geometry */ /** @namespace clay.helper */ /** @namespace clay.light */ /** @namespace clay.loader */ /** @namespace clay.particle */ /** @namespace clay.plugin */ /** @namespace clay.prePass */ /** @namespace clay.shader */ /** @namespace clay.texture */ /** @namespace clay.util */ import Animator$0 from './animation/Animator'; import Blend1DClip$1 from './animation/Blend1DClip'; import Blend2DClip$2 from './animation/Blend2DClip'; import Clip$3 from './animation/Clip'; import easing$4 from './animation/easing'; import SamplerTrack$5 from './animation/SamplerTrack'; import Timeline$6 from './animation/Timeline'; import TrackClip$7 from './animation/TrackClip'; import application$8 from './application'; import Task$9 from './async/Task'; import TaskGroup$10 from './async/TaskGroup'; import Camera$11 from './Camera'; import Orthographic$12 from './camera/Orthographic'; import Perspective$13 from './camera/Perspective'; import Compositor$14 from './compositor/Compositor'; import CompositorNode$15 from './compositor/CompositorNode'; import createCompositor$16 from './compositor/createCompositor'; import FilterNode$17 from './compositor/FilterNode'; import Graph$18 from './compositor/Graph'; import Pass$19 from './compositor/Pass'; import SceneNode$20 from './compositor/SceneNode'; import TextureNode$21 from './compositor/TextureNode'; import TexturePool$22 from './compositor/TexturePool'; import Base$23 from './core/Base'; import Cache$24 from './core/Cache'; import color$25 from './core/color'; import glenum$26 from './core/glenum'; import GLInfo$27 from './core/GLInfo'; import LinkedList$28 from './core/LinkedList'; import LRU$29 from './core/LRU'; import extend$30 from './core/mixin/extend'; import notifier$31 from './core/mixin/notifier'; import request$32 from './core/request'; import util$33 from './core/util'; import vendor$34 from './core/vendor'; import createCompositor$35 from './createCompositor'; import GBuffer$36 from './deferred/GBuffer'; import Renderer$37 from './deferred/Renderer'; import glmatrix$38 from './dep/glmatrix'; import FrameBuffer$39 from './FrameBuffer'; import Geometry$40 from './Geometry'; import Cone$41 from './geometry/Cone'; import Cube$42 from './geometry/Cube'; import Cylinder$43 from './geometry/Cylinder'; import ParametricSurface$44 from './geometry/ParametricSurface'; import Plane$45 from './geometry/Plane'; import Sphere$46 from './geometry/Sphere'; import Joint$47 from './Joint'; import Light$48 from './Light'; import Ambient$49 from './light/Ambient'; import AmbientCubemap$50 from './light/AmbientCubemap'; import AmbientSH$51 from './light/AmbientSH'; import Directional$52 from './light/Directional'; import Point$53 from './light/Point'; import Sphere$54 from './light/Sphere'; import Spot$55 from './light/Spot'; import Tube$56 from './light/Tube'; import FX$57 from './loader/FX'; import GLTF$58 from './loader/GLTF'; import Material$59 from './Material'; import BoundingBox$60 from './math/BoundingBox'; import Frustum$61 from './math/Frustum'; import Matrix2$62 from './math/Matrix2'; import Matrix2d$63 from './math/Matrix2d'; import Matrix3$64 from './math/Matrix3'; import Matrix4$65 from './math/Matrix4'; import Plane$66 from './math/Plane'; import Quaternion$67 from './math/Quaternion'; import Ray$68 from './math/Ray'; import util$69 from './math/util'; import Value$70 from './math/Value'; import Vector2$71 from './math/Vector2'; import Vector3$72 from './math/Vector3'; import Vector4$73 from './math/Vector4'; import Mesh$74 from './Mesh'; import Node$75 from './Node'; import Emitter$76 from './particle/Emitter'; import Field$77 from './particle/Field'; import ForceField$78 from './particle/ForceField'; import Particle$79 from './particle/Particle'; import ParticleRenderable$80 from './particle/ParticleRenderable'; import PixelPicking$81 from './picking/PixelPicking'; import RayPicking$82 from './picking/RayPicking'; import FreeControl$83 from './plugin/FreeControl'; import GestureMgr$84 from './plugin/GestureMgr'; import InfinitePlane$85 from './plugin/InfinitePlane'; import OrbitControl$86 from './plugin/OrbitControl'; import Skybox$87 from './plugin/Skybox'; import Skydome$88 from './plugin/Skydome'; import EnvironmentMap$89 from './prePass/EnvironmentMap'; import ShadowMap$90 from './prePass/ShadowMap'; import Renderable$91 from './Renderable'; import Renderer$92 from './Renderer'; import Scene$93 from './Scene'; import Shader$94 from './Shader'; import library$95 from './shader/library'; import light$96 from './shader/source/header/light'; import Skeleton$97 from './Skeleton'; import StandardMaterial$98 from './StandardMaterial'; import StaticGeometry$99 from './StaticGeometry'; import Texture$100 from './Texture'; import Texture2D$101 from './Texture2D'; import TextureCube$102 from './TextureCube'; import Timeline$103 from './Timeline'; import cubemap$104 from './util/cubemap'; import dds$105 from './util/dds'; import delaunay$106 from './util/delaunay'; import hdr$107 from './util/hdr'; import mesh$108 from './util/mesh'; import sh$109 from './util/sh'; import texture$110 from './util/texture'; import transferable$111 from './util/transferable'; import version$112 from './version'; import CardboardDistorter$113 from './vr/CardboardDistorter'; import StereoCamera$114 from './vr/StereoCamera'; var animation = { Animator : Animator$0, Blend1DClip : Blend1DClip$1, Blend2DClip : Blend2DClip$2, Clip : Clip$3, easing : easing$4, SamplerTrack : SamplerTrack$5, Timeline : Timeline$6, TrackClip : TrackClip$7 }; export { animation }; export { application$8 as application }; var async = { Task : Task$9, TaskGroup : TaskGroup$10 }; export { async }; export { Camera$11 as Camera }; var camera = { Orthographic : Orthographic$12, Perspective : Perspective$13 }; export { camera }; var compositor = { Compositor : Compositor$14, CompositorNode : CompositorNode$15, createCompositor : createCompositor$16, FilterNode : FilterNode$17, Graph : Graph$18, Pass : Pass$19, SceneNode : SceneNode$20, TextureNode : TextureNode$21, TexturePool : TexturePool$22 }; export { compositor }; var core = { Base : Base$23, Cache : Cache$24, color : color$25, glenum : glenum$26, GLInfo : GLInfo$27, LinkedList : LinkedList$28, LRU : LRU$29, mixin : { extend : extend$30, notifier : notifier$31 }, request : request$32, util : util$33, vendor : vendor$34 }; export { core }; export { createCompositor$35 as createCompositor }; var deferred = { GBuffer : GBuffer$36, Renderer : Renderer$37 }; export { deferred }; var dep = { glmatrix : glmatrix$38 }; export { dep }; export { FrameBuffer$39 as FrameBuffer }; export { Geometry$40 as Geometry }; var geometry = { Cone : Cone$41, Cube : Cube$42, Cylinder : Cylinder$43, ParametricSurface : ParametricSurface$44, Plane : Plane$45, Sphere : Sphere$46 }; export { geometry }; export { Joint$47 as Joint }; export { Light$48 as Light }; var light = { Ambient : Ambient$49, AmbientCubemap : AmbientCubemap$50, AmbientSH : AmbientSH$51, Directional : Directional$52, Point : Point$53, Sphere : Sphere$54, Spot : Spot$55, Tube : Tube$56 }; export { light }; var loader = { FX : FX$57, GLTF : GLTF$58 }; export { loader }; export { Material$59 as Material }; var math = { BoundingBox : BoundingBox$60, Frustum : Frustum$61, Matrix2 : Matrix2$62, Matrix2d : Matrix2d$63, Matrix3 : Matrix3$64, Matrix4 : Matrix4$65, Plane : Plane$66, Quaternion : Quaternion$67, Ray : Ray$68, util : util$69, Value : Value$70, Vector2 : Vector2$71, Vector3 : Vector3$72, Vector4 : Vector4$73 }; export { math }; export { BoundingBox$60 as BoundingBox }; export { Frustum$61 as Frustum }; export { Matrix2$62 as Matrix2 }; export { Matrix2d$63 as Matrix2d }; export { Matrix3$64 as Matrix3 }; export { Matrix4$65 as Matrix4 }; export { Plane$66 as Plane }; export { Quaternion$67 as Quaternion }; export { Ray$68 as Ray }; export { Value$70 as Value }; export { Vector2$71 as Vector2 }; export { Vector3$72 as Vector3 }; export { Vector4$73 as Vector4 }; export { Mesh$74 as Mesh }; export { Node$75 as Node }; var particle = { Emitter : Emitter$76, Field : Field$77, ForceField : ForceField$78, Particle : Particle$79, ParticleRenderable : ParticleRenderable$80 }; export { particle }; var picking = { PixelPicking : PixelPicking$81, RayPicking : RayPicking$82 }; export { picking }; var plugin = { FreeControl : FreeControl$83, GestureMgr : GestureMgr$84, InfinitePlane : InfinitePlane$85, OrbitControl : OrbitControl$86, Skybox : Skybox$87, Skydome : Skydome$88 }; export { plugin }; var prePass = { EnvironmentMap : EnvironmentMap$89, ShadowMap : ShadowMap$90 }; export { prePass }; export { Renderable$91 as Renderable }; export { Renderer$92 as Renderer }; export { Scene$93 as Scene }; export { Shader$94 as Shader }; var shader = { library : library$95, source : { header : { light : light$96 } } }; export { shader }; export { Skeleton$97 as Skeleton }; export { StandardMaterial$98 as StandardMaterial }; export { StaticGeometry$99 as StaticGeometry }; export { Texture$100 as Texture }; export { Texture2D$101 as Texture2D }; export { TextureCube$102 as TextureCube }; export { Timeline$103 as Timeline }; var util = { cubemap : cubemap$104, dds : dds$105, delaunay : delaunay$106, hdr : hdr$107, mesh : mesh$108, sh : sh$109, texture : texture$110, transferable : transferable$111 }; export { util }; export { version$112 as version }; var vr = { CardboardDistorter : CardboardDistorter$113, StereoCamera : StereoCamera$114 }; export { vr }; ; |