import isPointInPolygon from './point-in-polygon'; import getLineIntersect from './get-line-intersect'; import {each} from '@antv/util'; function parseToLines(points) { const lines = []; const count = points.length; for(let i = 0; i < count - 1; i++) { const point = points[i]; const next = points[i + 1]; lines.push({ from: { x: point[0], y: point[1] }, to: { x: next[0], y: next[1] } }); } if (lines.length > 1) { const first = points[0]; const last = points[count - 1]; lines.push({ from: { x: last[0], y: last[1] }, to: { x: first[0], y: first[1] } }); } return lines; } function lineIntersectPolygon(lines, line) { let isIntersect = false; each(lines, l => { if (getLineIntersect(l.from, l.to, line.from, line.to)) { isIntersect = true; return false; } }); return isIntersect; } type BBox = { minX: number; minY: number; maxX: number; maxY: number; }; function getBBox(points): BBox { const xArr = points.map(p => p[0]); const yArr = points.map(p => p[1]); return { minX: Math.min.apply(null, xArr), maxX: Math.max.apply(null, xArr), minY: Math.min.apply(null, yArr), maxY: Math.max.apply(null, yArr) }; } function intersectBBox(box1:BBox, box2:BBox) { return !(box2.minX > box1.maxX || box2.maxX < box1.minX || box2.minY > box1.maxY || box2.maxY < box1.minY); } export default function isPolygonsIntersect(points1, points2) { // 空数组,或者一个点返回 false if (points1.length < 2 || points2.length < 2) { return false; } const bbox1 = getBBox(points1); const bbox2 = getBBox(points2); // 判定包围盒是否相交,比判定点是否在多边形内要快的多,可以筛选掉大多数情况 if (!intersectBBox(bbox1, bbox2)) { return false; } let isIn = false; // 判定点是否在多边形内部,一旦有一个点在另一个多边形内,则返回 each(points2, point => { if (isPointInPolygon(points1, point[0], point[1])) { isIn = true; return false; } }); if (isIn) { return true; } // 两个多边形都需要判定 each(points1, point => { if (isPointInPolygon(points2, point[0], point[1])) { isIn = true; return false; } }); if (isIn) { return true; } const lines1 = parseToLines(points1); const lines2 = parseToLines(points2); let isIntersect = false; each(lines2, line => { if (lineIntersectPolygon(lines1, line)) { isIntersect = true; return false; } }); return isIntersect; }