"use strict"; require("core-js/modules/es.regexp.exec"); require("core-js/modules/es.string.replace"); exports.__esModule = true; exports.parseDelay = parseDelay; exports.default = void 0; var _feature = require("./../helpers/feature"); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } /** * @class Interval * @util */ var Interval = /*#__PURE__*/ function () { _createClass(Interval, null, [{ key: "create", value: function create(func, delay) { return new Interval(func, delay); } }]); function Interval(func, delay) { var _this = this; _classCallCheck(this, Interval); /** * Animation frame request id. * * @type {Number} */ this.timer = null; /** * Function to invoke repeatedly. * * @type {Function} */ this.func = func; /** * Number of milliseconds that function should wait before next call. */ this.delay = parseDelay(delay); /** * Flag which indicates if interval object was stopped. * * @type {Boolean} * @default true */ this.stopped = true; /** * Interval time (in milliseconds) of the last callback call. * * @private * @type {Number} */ this._then = null; /** * Bounded function `func`. * * @private * @type {Function} */ this._callback = function () { return _this.__callback(); }; } /** * Start loop. * * @returns {Interval} */ _createClass(Interval, [{ key: "start", value: function start() { if (this.stopped) { this._then = Date.now(); this.stopped = false; this.timer = (0, _feature.requestAnimationFrame)(this._callback); } return this; } /** * Stop looping. * * @returns {Interval} */ }, { key: "stop", value: function stop() { if (!this.stopped) { this.stopped = true; (0, _feature.cancelAnimationFrame)(this.timer); this.timer = null; } return this; } /** * Loop callback, fired on every animation frame. * * @private */ }, { key: "__callback", value: function __callback() { this.timer = (0, _feature.requestAnimationFrame)(this._callback); if (this.delay) { var now = Date.now(); var elapsed = now - this._then; if (elapsed > this.delay) { this._then = now - elapsed % this.delay; this.func(); } } else { this.func(); } } }]); return Interval; }(); var _default = Interval; /** * Convert delay from string format to milliseconds. * * @param {Number|String} delay * @returns {Number} */ exports.default = _default; function parseDelay(delay) { var result = delay; if (typeof result === 'string' && /fps$/.test(result)) { result = 1000 / parseInt(result.replace('fps', '') || 0, 10); } return result; }