@export ecgl.motionBlur.fragment uniform sampler2D lastFrame; uniform sampler2D thisFrame; uniform float percent: 0.7; varying vec2 v_Texcoord; void main() { vec4 tex0 = texture2D(lastFrame, v_Texcoord); vec4 tex1 = texture2D(thisFrame, v_Texcoord); gl_FragColor = tex0 * percent + tex1; } @end