import graphicGL from '../graphicGL'; import SpritesGeometry from '../geometry/Sprites'; import labelsGLSL from '../shader/labels.glsl.js'; graphicGL.Shader.import(labelsGLSL); export default graphicGL.Mesh.extend(function () { var geometry = new SpritesGeometry({ dynamic: true }); var material = new graphicGL.Material({ shader: graphicGL.createShader('ecgl.labels'), transparent: true, depthMask: false }); return { geometry: geometry, material: material, culling: false, castShadow: false, ignorePicking: true }; });