import * as echarts from 'echarts/lib/echarts'; import Mapbox3DLayer from './Mapbox3DLayer'; import SceneHelper from '../common/SceneHelper'; import graphicGL from '../../util/graphicGL'; import displayShadowGLSL from '../../util/shader/displayShadow.glsl.js'; graphicGL.Shader.import(displayShadowGLSL); var TILE_SIZE = 512; export default echarts.ComponentView.extend({ type: 'mapbox3D', __ecgl__: true, init: function (ecModel, api) { var zr = api.getZr(); this._zrLayer = new Mapbox3DLayer('mapbox3D', zr); zr.painter.insertLayer(-1000, this._zrLayer); this._lightRoot = new graphicGL.Node(); this._sceneHelper = new SceneHelper(this._lightRoot); this._sceneHelper.initLight(this._lightRoot); var mapbox = this._zrLayer.getMapbox(); var dispatchInteractAction = this._dispatchInteractAction.bind(this, api, mapbox); // PENDING ['zoom', 'rotate', 'drag', 'pitch', 'rotate', 'move'].forEach(function (eName) { mapbox.on(eName, dispatchInteractAction); }); this._groundMesh = new graphicGL.Mesh({ geometry: new graphicGL.PlaneGeometry(), material: new graphicGL.Material({ shader: new graphicGL.Shader({ vertex: graphicGL.Shader.source('ecgl.displayShadow.vertex'), fragment: graphicGL.Shader.source('ecgl.displayShadow.fragment') }), depthMask: false }), // Render first renderOrder: -100, culling: false, castShadow: false, $ignorePicking: true, renderNormal: true }); }, render: function (mapbox3DModel, ecModel, api) { var mapbox = this._zrLayer.getMapbox(); var styleDesc = mapbox3DModel.get('style'); var styleStr = JSON.stringify(styleDesc); if (styleStr !== this._oldStyleStr) { if (styleDesc) { mapbox.setStyle(styleDesc); } } this._oldStyleStr = styleStr; mapbox.setCenter(mapbox3DModel.get('center')); mapbox.setZoom(mapbox3DModel.get('zoom')); mapbox.setPitch(mapbox3DModel.get('pitch')); mapbox.setBearing(mapbox3DModel.get('bearing')); mapbox3DModel.setMapbox(mapbox); var coordSys = mapbox3DModel.coordinateSystem; // Not add to rootNode. Or light direction will be stretched by rootNode scale coordSys.viewGL.scene.add(this._lightRoot); coordSys.viewGL.add(this._groundMesh); this._updateGroundMesh(); // Update lights this._sceneHelper.setScene(coordSys.viewGL.scene); this._sceneHelper.updateLight(mapbox3DModel); // Update post effects coordSys.viewGL.setPostEffect(mapbox3DModel.getModel('postEffect'), api); coordSys.viewGL.setTemporalSuperSampling(mapbox3DModel.getModel('temporalSuperSampling')); this._mapbox3DModel = mapbox3DModel; }, afterRender: function (mapbox3DModel, ecModel, api, layerGL) { var renderer = layerGL.renderer; this._sceneHelper.updateAmbientCubemap(renderer, mapbox3DModel, api); this._sceneHelper.updateSkybox(renderer, mapbox3DModel, api); // FIXME If other series changes coordinate system. // FIXME When doing progressive rendering. mapbox3DModel.coordinateSystem.viewGL.scene.traverse(function (mesh) { if (mesh.material) { mesh.material.define('fragment', 'NORMAL_UP_AXIS', 2); mesh.material.define('fragment', 'NORMAL_FRONT_AXIS', 1); } }); }, updateCamera: function (mapbox3DModel, ecModel, api, payload) { mapbox3DModel.coordinateSystem.setCameraOption(payload); this._updateGroundMesh(); api.getZr().refresh(); }, _dispatchInteractAction: function (api, mapbox, mapbox3DModel) { api.dispatchAction({ type: 'mapbox3DChangeCamera', pitch: mapbox.getPitch(), zoom: mapbox.getZoom(), center: mapbox.getCenter().toArray(), bearing: mapbox.getBearing(), mapbox3DId: this._mapbox3DModel && this._mapbox3DModel.id }); }, _updateGroundMesh: function () { if (this._mapbox3DModel) { var coordSys = this._mapbox3DModel.coordinateSystem; var pt = coordSys.dataToPoint(coordSys.center); this._groundMesh.position.set(pt[0], pt[1], -0.001); var plane = new graphicGL.Plane(new graphicGL.Vector3(0, 0, 1), 0); var ray1 = coordSys.viewGL.camera.castRay(new graphicGL.Vector2(-1, -1)); var ray2 = coordSys.viewGL.camera.castRay(new graphicGL.Vector2(1, 1)); var pos0 = ray1.intersectPlane(plane); var pos1 = ray2.intersectPlane(plane); var scale = pos0.dist(pos1) / coordSys.viewGL.rootNode.scale.x; this._groundMesh.scale.set(scale, scale, 1); } }, dispose: function (ecModel, api) { if (this._zrLayer) { this._zrLayer.dispose(); } api.getZr().painter.delLayer(-1000); } });