export default { defaultOption: { // Light is available when material.shading is not color light: { // Main light main: { shadow: false, // low, medium, high, ultra shadowQuality: 'high', color: '#fff', intensity: 1, alpha: 0, beta: 0 }, ambient: { color: '#fff', intensity: 0.2 }, ambientCubemap: { // Panorama environment texture, // Support .hdr and commmon web formats. texture: null, // Available when texture is hdr. exposure: 1, // Intensity for diffuse term diffuseIntensity: 0.5, // Intensity for specular term, only available when shading is realastic specularIntensity: 0.5 } } } };