@export clay.vr.disorter.output.vertex attribute vec2 texcoord: TEXCOORD_0; attribute vec3 position: POSITION; varying vec2 v_Texcoord; void main() { v_Texcoord = texcoord; gl_Position = vec4(position.xy, 0.5, 1.0); } @end @export clay.vr.disorter.output.fragment uniform sampler2D texture; varying vec2 v_Texcoord; void main() { gl_FragColor = texture2D(texture, v_Texcoord); } @end