import calcAmbientSHLightEssl from './calcAmbientSHLight.glsl.js'; var uniformVec3Prefix = 'uniform vec3 '; var uniformFloatPrefix = 'uniform float '; var exportHeaderPrefix = '@export clay.header.'; var exportEnd = '@end'; var unconfigurable = ':unconfigurable;'; export default [ exportHeaderPrefix + 'directional_light', uniformVec3Prefix + 'directionalLightDirection[DIRECTIONAL_LIGHT_COUNT]' + unconfigurable, uniformVec3Prefix + 'directionalLightColor[DIRECTIONAL_LIGHT_COUNT]' + unconfigurable, exportEnd, exportHeaderPrefix + 'ambient_light', uniformVec3Prefix + 'ambientLightColor[AMBIENT_LIGHT_COUNT]' + unconfigurable, exportEnd, exportHeaderPrefix + 'ambient_sh_light', uniformVec3Prefix + 'ambientSHLightColor[AMBIENT_SH_LIGHT_COUNT]' + unconfigurable, uniformVec3Prefix + 'ambientSHLightCoefficients[AMBIENT_SH_LIGHT_COUNT * 9]' + unconfigurable, calcAmbientSHLightEssl, exportEnd, exportHeaderPrefix + 'ambient_cubemap_light', uniformVec3Prefix + 'ambientCubemapLightColor[AMBIENT_CUBEMAP_LIGHT_COUNT]' + unconfigurable, 'uniform samplerCube ambientCubemapLightCubemap[AMBIENT_CUBEMAP_LIGHT_COUNT]' + unconfigurable, 'uniform sampler2D ambientCubemapLightBRDFLookup[AMBIENT_CUBEMAP_LIGHT_COUNT]' + unconfigurable, exportEnd, exportHeaderPrefix + 'point_light', uniformVec3Prefix + 'pointLightPosition[POINT_LIGHT_COUNT]' + unconfigurable, uniformFloatPrefix + 'pointLightRange[POINT_LIGHT_COUNT]' + unconfigurable, uniformVec3Prefix + 'pointLightColor[POINT_LIGHT_COUNT]' + unconfigurable, exportEnd, exportHeaderPrefix + 'spot_light', uniformVec3Prefix + 'spotLightPosition[SPOT_LIGHT_COUNT]' + unconfigurable, uniformVec3Prefix + 'spotLightDirection[SPOT_LIGHT_COUNT]' + unconfigurable, uniformFloatPrefix + 'spotLightRange[SPOT_LIGHT_COUNT]' + unconfigurable, uniformFloatPrefix + 'spotLightUmbraAngleCosine[SPOT_LIGHT_COUNT]' + unconfigurable, uniformFloatPrefix + 'spotLightPenumbraAngleCosine[SPOT_LIGHT_COUNT]' + unconfigurable, uniformFloatPrefix + 'spotLightFalloffFactor[SPOT_LIGHT_COUNT]' + unconfigurable, uniformVec3Prefix + 'spotLightColor[SPOT_LIGHT_COUNT]' + unconfigurable, exportEnd ].join('\n');