import Field from './Field'; import Vector3 from '../math/Vector3'; import vec3 from '../glmatrix/vec3'; /** * @constructor clay.particle.ForceField * @extends clay.particle.Field */ var ForceField = Field.extend(function() { return { force: new Vector3() }; }, { applyTo: function(velocity, position, weight, deltaTime) { if (weight > 0) { vec3.scaleAndAdd(velocity.array, velocity.array, this.force.array, deltaTime / weight); } } }); export default ForceField;