export var GLMAT_EPSILON = 0.000001; // Use Array instead of Float32Array. It seems to be much faster and higher precision. export var GLMAT_ARRAY_TYPE = Array; // if(!GLMAT_ARRAY_TYPE) { // GLMAT_ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; // } export var GLMAT_RANDOM = Math.random;