/** @namespace clay */ /** @namespace clay.math */ /** @namespace clay.animation */ /** @namespace clay.async */ /** @namespace clay.camera */ /** @namespace clay.compositor */ /** @namespace clay.core */ /** @namespace clay.geometry */ /** @namespace clay.helper */ /** @namespace clay.light */ /** @namespace clay.loader */ /** @namespace clay.particle */ /** @namespace clay.plugin */ /** @namespace clay.prePass */ /** @namespace clay.shader */ /** @namespace clay.texture */ /** @namespace clay.util */ import Animator$0 from './animation/Animator'; import Blend1DClip$1 from './animation/Blend1DClip'; import Blend2DClip$2 from './animation/Blend2DClip'; import Clip$3 from './animation/Clip'; import easing$4 from './animation/easing'; import SamplerTrack$5 from './animation/SamplerTrack'; import Timeline$6 from './animation/Timeline'; import TrackClip$7 from './animation/TrackClip'; import application$8 from './application'; import Task$9 from './async/Task'; import TaskGroup$10 from './async/TaskGroup'; import Camera$11 from './Camera'; import Orthographic$12 from './camera/Orthographic'; import Perspective$13 from './camera/Perspective'; import Compositor$14 from './compositor/Compositor'; import CompositorNode$15 from './compositor/CompositorNode'; import createCompositor$16 from './compositor/createCompositor'; import FilterNode$17 from './compositor/FilterNode'; import Graph$18 from './compositor/Graph'; import Pass$19 from './compositor/Pass'; import SceneNode$20 from './compositor/SceneNode'; import TextureNode$21 from './compositor/TextureNode'; import TexturePool$22 from './compositor/TexturePool'; import Base$23 from './core/Base'; import Cache$24 from './core/Cache'; import color$25 from './core/color'; import glenum$26 from './core/glenum'; import GLInfo$27 from './core/GLInfo'; import LinkedList$28 from './core/LinkedList'; import LRU$29 from './core/LRU'; import extend$30 from './core/mixin/extend'; import notifier$31 from './core/mixin/notifier'; import request$32 from './core/request'; import util$33 from './core/util'; import vendor$34 from './core/vendor'; import createCompositor$35 from './createCompositor'; import GBuffer$36 from './deferred/GBuffer'; import Renderer$37 from './deferred/Renderer'; import glmatrix$38 from './dep/glmatrix'; import FrameBuffer$39 from './FrameBuffer'; import Geometry$40 from './Geometry'; import Cone$41 from './geometry/Cone'; import Cube$42 from './geometry/Cube'; import Cylinder$43 from './geometry/Cylinder'; import ParametricSurface$44 from './geometry/ParametricSurface'; import Plane$45 from './geometry/Plane'; import Sphere$46 from './geometry/Sphere'; import GeometryBase$47 from './GeometryBase'; import InstancedMesh$48 from './InstancedMesh'; import Joint$49 from './Joint'; import Light$50 from './Light'; import Ambient$51 from './light/Ambient'; import AmbientCubemap$52 from './light/AmbientCubemap'; import AmbientSH$53 from './light/AmbientSH'; import Directional$54 from './light/Directional'; import Point$55 from './light/Point'; import Sphere$56 from './light/Sphere'; import Spot$57 from './light/Spot'; import Tube$58 from './light/Tube'; import FX$59 from './loader/FX'; import GLTF$60 from './loader/GLTF'; import Material$61 from './Material'; import BoundingBox$62 from './math/BoundingBox'; import Frustum$63 from './math/Frustum'; import Matrix2$64 from './math/Matrix2'; import Matrix2d$65 from './math/Matrix2d'; import Matrix3$66 from './math/Matrix3'; import Matrix4$67 from './math/Matrix4'; import Plane$68 from './math/Plane'; import Quaternion$69 from './math/Quaternion'; import Ray$70 from './math/Ray'; import util$71 from './math/util'; import Value$72 from './math/Value'; import Vector2$73 from './math/Vector2'; import Vector3$74 from './math/Vector3'; import Vector4$75 from './math/Vector4'; import Mesh$76 from './Mesh'; import Node$77 from './Node'; import Emitter$78 from './particle/Emitter'; import Field$79 from './particle/Field'; import ForceField$80 from './particle/ForceField'; import Particle$81 from './particle/Particle'; import ParticleRenderable$82 from './particle/ParticleRenderable'; import PixelPicking$83 from './picking/PixelPicking'; import RayPicking$84 from './picking/RayPicking'; import FreeControl$85 from './plugin/FreeControl'; import GamepadControl$86 from './plugin/GamepadControl'; import GestureMgr$87 from './plugin/GestureMgr'; import InfinitePlane$88 from './plugin/InfinitePlane'; import OrbitControl$89 from './plugin/OrbitControl'; import Skybox$90 from './plugin/Skybox'; import Skydome$91 from './plugin/Skydome'; import EnvironmentMap$92 from './prePass/EnvironmentMap'; import ShadowMap$93 from './prePass/ShadowMap'; import Renderable$94 from './Renderable'; import Renderer$95 from './Renderer'; import Scene$96 from './Scene'; import Shader$97 from './Shader'; import library$98 from './shader/library'; import registerBuiltinCompositor$99 from './shader/registerBuiltinCompositor'; import light$100 from './shader/source/header/light'; import Skeleton$101 from './Skeleton'; import StandardMaterial$102 from './StandardMaterial'; import StaticGeometry$103 from './StaticGeometry'; import Texture$104 from './Texture'; import Texture2D$105 from './Texture2D'; import TextureCube$106 from './TextureCube'; import Timeline$107 from './Timeline'; import cubemap$108 from './util/cubemap'; import dds$109 from './util/dds'; import delaunay$110 from './util/delaunay'; import hdr$111 from './util/hdr'; import mesh$112 from './util/mesh'; import sh$113 from './util/sh'; import texture$114 from './util/texture'; import transferable$115 from './util/transferable'; import version$116 from './version'; import CardboardDistorter$117 from './vr/CardboardDistorter'; import StereoCamera$118 from './vr/StereoCamera'; var animation = { Animator : Animator$0, Blend1DClip : Blend1DClip$1, Blend2DClip : Blend2DClip$2, Clip : Clip$3, easing : easing$4, SamplerTrack : SamplerTrack$5, Timeline : Timeline$6, TrackClip : TrackClip$7 }; export { animation }; export { application$8 as application }; var async = { Task : Task$9, TaskGroup : TaskGroup$10 }; export { async }; export { Camera$11 as Camera }; var camera = { Orthographic : Orthographic$12, Perspective : Perspective$13 }; export { camera }; var compositor = { Compositor : Compositor$14, CompositorNode : CompositorNode$15, createCompositor : createCompositor$16, FilterNode : FilterNode$17, Graph : Graph$18, Pass : Pass$19, SceneNode : SceneNode$20, TextureNode : TextureNode$21, TexturePool : TexturePool$22 }; export { compositor }; var core = { Base : Base$23, Cache : Cache$24, color : color$25, glenum : glenum$26, GLInfo : GLInfo$27, LinkedList : LinkedList$28, LRU : LRU$29, mixin : { extend : extend$30, notifier : notifier$31 }, request : request$32, util : util$33, vendor : vendor$34 }; export { core }; export { createCompositor$35 as createCompositor }; var deferred = { GBuffer : GBuffer$36, Renderer : Renderer$37 }; export { deferred }; var dep = { glmatrix : glmatrix$38 }; export { dep }; export { FrameBuffer$39 as FrameBuffer }; export { Geometry$40 as Geometry }; var geometry = { Cone : Cone$41, Cube : Cube$42, Cylinder : Cylinder$43, ParametricSurface : ParametricSurface$44, Plane : Plane$45, Sphere : Sphere$46 }; export { geometry }; export { GeometryBase$47 as GeometryBase }; export { InstancedMesh$48 as InstancedMesh }; export { Joint$49 as Joint }; export { Light$50 as Light }; var light = { Ambient : Ambient$51, AmbientCubemap : AmbientCubemap$52, AmbientSH : AmbientSH$53, Directional : Directional$54, Point : Point$55, Sphere : Sphere$56, Spot : Spot$57, Tube : Tube$58 }; export { light }; var loader = { FX : FX$59, GLTF : GLTF$60 }; export { loader }; export { Material$61 as Material }; var math = { BoundingBox : BoundingBox$62, Frustum : Frustum$63, Matrix2 : Matrix2$64, Matrix2d : Matrix2d$65, Matrix3 : Matrix3$66, Matrix4 : Matrix4$67, Plane : Plane$68, Quaternion : Quaternion$69, Ray : Ray$70, util : util$71, Value : Value$72, Vector2 : Vector2$73, Vector3 : Vector3$74, Vector4 : Vector4$75 }; export { math }; export { BoundingBox$62 as BoundingBox }; export { Frustum$63 as Frustum }; export { Matrix2$64 as Matrix2 }; export { Matrix2d$65 as Matrix2d }; export { Matrix3$66 as Matrix3 }; export { Matrix4$67 as Matrix4 }; export { Plane$68 as Plane }; export { Quaternion$69 as Quaternion }; export { Ray$70 as Ray }; export { Value$72 as Value }; export { Vector2$73 as Vector2 }; export { Vector3$74 as Vector3 }; export { Vector4$75 as Vector4 }; export { Mesh$76 as Mesh }; export { Node$77 as Node }; var particle = { Emitter : Emitter$78, Field : Field$79, ForceField : ForceField$80, Particle : Particle$81, ParticleRenderable : ParticleRenderable$82 }; export { particle }; var picking = { PixelPicking : PixelPicking$83, RayPicking : RayPicking$84 }; export { picking }; var plugin = { FreeControl : FreeControl$85, GamepadControl : GamepadControl$86, GestureMgr : GestureMgr$87, InfinitePlane : InfinitePlane$88, OrbitControl : OrbitControl$89, Skybox : Skybox$90, Skydome : Skydome$91 }; export { plugin }; var prePass = { EnvironmentMap : EnvironmentMap$92, ShadowMap : ShadowMap$93 }; export { prePass }; export { Renderable$94 as Renderable }; export { Renderer$95 as Renderer }; export { Scene$96 as Scene }; export { Shader$97 as Shader }; var shader = { library : library$98, registerBuiltinCompositor : registerBuiltinCompositor$99, source : { header : { light : light$100 } } }; export { shader }; export { Skeleton$101 as Skeleton }; export { StandardMaterial$102 as StandardMaterial }; export { StaticGeometry$103 as StaticGeometry }; export { Texture$104 as Texture }; export { Texture2D$105 as Texture2D }; export { TextureCube$106 as TextureCube }; export { Timeline$107 as Timeline }; var util = { cubemap : cubemap$108, dds : dds$109, delaunay : delaunay$110, hdr : hdr$111, mesh : mesh$112, sh : sh$113, texture : texture$114, transferable : transferable$115 }; export { util }; export { version$116 as version }; var vr = { CardboardDistorter : CardboardDistorter$117, StereoCamera : StereoCamera$118 }; export { vr }; ;