all files / src/particle/ Particle.js

18.75% Statements 3/16
0% Branches 0/4
0% Functions 0/2
18.75% Lines 3/16
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71                                                                                                                                       
import Vector3 from '../math/Vector3';
import glMatrix from '../dep/glmatrix';
var vec3 = glMatrix.vec3;
 
/**
 * @constructor
 * @alias clay.particle.Particle
 */
var Particle = function() {
    /**
     * @type {clay.Vector3}
     */
    this.position = new Vector3();
 
    /**
     * Use euler angle to represent particle rotation
     * @type {clay.Vector3}
     */
    this.rotation = new Vector3();
 
    /**
     * @type {?clay.Vector3}
     */
    this.velocity = null;
 
    /**
     * @type {?clay.Vector3}
     */
    this.angularVelocity = null;
 
    /**
     * @type {number}
     */
    this.life = 1;
 
    /**
     * @type {number}
     */
    this.age = 0;
 
    /**
     * @type {number}
     */
    this.spriteSize = 1;
 
    /**
     * @type {number}
     */
    this.weight = 1;
 
    /**
     * @type {clay.particle.Emitter}
     */
    this.emitter = null;
};
 
/**
 * Update particle position
 * @param  {number} deltaTime
 */
Particle.prototype.update = function(deltaTime) {
    if (this.velocity) {
        vec3.scaleAndAdd(this.position.array, this.position.array, this.velocity.array, deltaTime);
    }
    if (this.angularVelocity) {
        vec3.scaleAndAdd(this.rotation.array, this.rotation.array, this.angularVelocity.array, deltaTime);
    }
};
 
export default Particle;