/** * @description 扩展方法,提供 gl-matrix 为提供的方法 * */ import { mat3, vec2 } from 'gl-matrix'; type mat3Type = [number, number, number, number, number, number, number, number, number]; export function leftTranslate(out, a, v) { const transMat: mat3Type = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ]; mat3.fromTranslation(transMat, v); return mat3.multiply(out, transMat, a); } export function leftRotate(out, a, rad) { const rotateMat: mat3Type = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ]; mat3.fromRotation(rotateMat, rad); return mat3.multiply(out, rotateMat, a); } export function leftScale(out, a, v) { const scaleMat: mat3Type = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ]; mat3.fromScaling(scaleMat, v); return mat3.multiply(out, scaleMat, a); } function leftMultiply(out, a, a1) { return mat3.multiply(out, a1, a); } /** * 根据 actions 来做 transform * @param m * @param actions */ export function transform(m: number[], actions: any[][]) { const matrix = m ? [].concat(m) : [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; for (let i = 0, len = actions.length; i < len; i++) { const action = actions[i]; switch (action[0]) { case 't': leftTranslate(matrix, matrix, [ action[1], action[2] ]); break; case 's': leftScale(matrix, matrix, [ action[1], action[2] ]); break; case 'r': leftRotate(matrix, matrix, action[1]); break; case 'm': leftMultiply(matrix, matrix, action[1]); break; default: break; } } return matrix; } /** * 向量 v1 到 向量 v2 夹角的方向 * @param {Array} v1 向量 * @param {Array} v2 向量 * @return {Boolean} >= 0 顺时针 < 0 逆时针 */ export function direction(v1: number[], v2: number[]): number { return v1[0] * v2[1] - v2[0] * v1[1]; } /** * 二维向量 v1 到 v2 的夹角 * @param v1 * @param v2 * @param direct */ export function angleTo(v1: [number, number], v2: [number, number], direct: boolean): number { const ang = vec2.angle(v1, v2); const angleLargeThanPI = direction(v1, v2) >= 0; if (direct) { if (angleLargeThanPI) { return Math.PI * 2 - ang; } return ang; } if (angleLargeThanPI) { return ang; } return Math.PI * 2 - ang; } /** * 计算二维向量的垂直向量 * @param out * @param v * @param flag */ export function vertical(out: number[], v: number[], flag: boolean): number[] { if (flag) { out[0] = v[1]; out[1] = -1 * v[0]; } else { out[0] = -1 * v[1]; out[1] = v[0]; } return out; }