import { Point, Position } from '../types/common'; export declare function points2Path(points: Point[], isInCircle: boolean): any[]; /** * @ignore * 计算光滑的贝塞尔曲线 */ export declare const smoothBezier: (points: Position[], smooth: number, isLoop: boolean, constraint: Position[]) => Position[]; /** * @ignore * 贝塞尔曲线 */ export declare function catmullRom2bezier(crp: number[], z: boolean, constraint: Position[]): any[]; /** * @ignore * 根据关键点获取限定了范围的平滑线 */ export declare function getSplinePath(points: Point[], isInCircle?: boolean, constaint?: Position[]): any[];