import { each, isEmpty, isNumber, isNumberEqual, max, min } from '@antv/util'; // 获取图形的包围盒 function getPointsBox(points) { if (isEmpty(points)) { return null; } var minX = points[0].x; var maxX = points[0].x; var minY = points[0].y; var maxY = points[0].y; each(points, function (point) { minX = minX > point.x ? point.x : minX; maxX = maxX < point.x ? point.x : maxX; minY = minY > point.y ? point.y : minY; maxY = maxY < point.y ? point.y : maxY; }); return { minX: minX, maxX: maxX, minY: minY, maxY: maxY, centerX: (minX + maxX) / 2, centerY: (minY + maxY) / 2, }; } function uniqueValues(array) { return Array.from(new Set(array)).length === 1; } function mid(array) { return (min(array) + max(array)) / 2; } /** * @ignore * 根据弧度计算极坐标系下的坐标点 * @param centerX * @param centerY * @param radius * @param angleInRadian * @returns */ export function polarToCartesian(centerX, centerY, radius, angleInRadian) { return { x: centerX + radius * Math.cos(angleInRadian), y: centerY + radius * Math.sin(angleInRadian), }; } /** * @ignore * 根据起始角度计算绘制扇形的 path * @param centerX * @param centerY * @param radius * @param startAngleInRadian * @param endAngleInRadian * @returns */ export function getSectorPath(centerX, centerY, radius, startAngleInRadian, endAngleInRadian, innerRadius) { if (innerRadius === void 0) { innerRadius = 0; } var start = polarToCartesian(centerX, centerY, radius, startAngleInRadian); var end = polarToCartesian(centerX, centerY, radius, endAngleInRadian); var innerStart = polarToCartesian(centerX, centerY, innerRadius, startAngleInRadian); var innerEnd = polarToCartesian(centerX, centerY, innerRadius, endAngleInRadian); if (endAngleInRadian - startAngleInRadian === Math.PI * 2) { // 整个圆是分割成两个圆 var middlePoint = polarToCartesian(centerX, centerY, radius, startAngleInRadian + Math.PI); var innerMiddlePoint = polarToCartesian(centerX, centerY, innerRadius, startAngleInRadian + Math.PI); var circlePathCommands = [ ['M', start.x, start.y], ['A', radius, radius, 0, 1, 1, middlePoint.x, middlePoint.y], ['A', radius, radius, 0, 1, 1, end.x, end.y], ['M', innerStart.x, innerStart.y], ]; if (innerRadius) { circlePathCommands.push(['A', innerRadius, innerRadius, 0, 1, 0, innerMiddlePoint.x, innerMiddlePoint.y]); circlePathCommands.push(['A', innerRadius, innerRadius, 0, 1, 0, innerEnd.x, innerEnd.y]); } circlePathCommands.push(['M', start.x, start.y]); circlePathCommands.push(['Z']); return circlePathCommands; } var arcSweep = endAngleInRadian - startAngleInRadian <= Math.PI ? 0 : 1; var sectorPathCommands = [ ['M', start.x, start.y], ['A', radius, radius, 0, arcSweep, 1, end.x, end.y], ['L', innerEnd.x, innerEnd.y], ]; if (innerRadius) { sectorPathCommands.push(['A', innerRadius, innerRadius, 0, arcSweep, 0, innerStart.x, innerStart.y]); } sectorPathCommands.push(['L', start.x, start.y]); sectorPathCommands.push(['Z']); return sectorPathCommands; } /** * @ignore * Gets arc path * @param centerX * @param centerY * @param radius * @param startAngleInRadian * @param endAngleInRadian * @returns */ export function getArcPath(centerX, centerY, radius, startAngleInRadian, endAngleInRadian) { var start = polarToCartesian(centerX, centerY, radius, startAngleInRadian); var end = polarToCartesian(centerX, centerY, radius, endAngleInRadian); if (isNumberEqual(endAngleInRadian - startAngleInRadian, Math.PI * 2)) { var middlePoint = polarToCartesian(centerX, centerY, radius, startAngleInRadian + Math.PI); return [ ['M', start.x, start.y], ['A', radius, radius, 0, 1, 1, middlePoint.x, middlePoint.y], ['A', radius, radius, 0, 1, 1, start.x, start.y], ['A', radius, radius, 0, 1, 0, middlePoint.x, middlePoint.y], ['A', radius, radius, 0, 1, 0, start.x, start.y], ['Z'], ]; } var arcSweep = endAngleInRadian - startAngleInRadian <= Math.PI ? 0 : 1; return [ ['M', start.x, start.y], ['A', radius, radius, 0, arcSweep, 1, end.x, end.y], ]; } /** * @ignore * 从数据模型中的 points 换算角度 * @param shapeModel * @param coordinate * @returns */ export function getAngle(shapeModel, coordinate) { var points = shapeModel.points; var box = getPointsBox(points); var endAngle; var startAngle; var coordStartAngle = coordinate.startAngle, coordEndAngle = coordinate.endAngle; var diffAngle = coordEndAngle - coordStartAngle; if (coordinate.isTransposed) { endAngle = box.maxY * diffAngle; startAngle = box.minY * diffAngle; } else { endAngle = box.maxX * diffAngle; startAngle = box.minX * diffAngle; } endAngle += coordStartAngle; startAngle += coordStartAngle; return { startAngle: startAngle, endAngle: endAngle, }; } /** * @ignore * 计算多边形重心: https://en.wikipedia.org/wiki/Centroid#Of_a_polygon */ export function getPolygonCentroid(xs, ys) { if (isNumber(xs) && isNumber(ys)) { // 普通色块图,xs 和 ys 是数值 return [xs, ys]; } xs = xs; ys = ys; // 当这个 polygon 的点在一条线上的时候 // 也就是说 xs 里面的值都相同,比如:[1, 1, 1, 1] // 或者说 ys 里面的值都相同,比如:[0, 0, 0, 0] // 下面计算得到的 k = 0 // 导致返回的值是 [NaN, NaN] // 所以这里做相应的处理 if (uniqueValues(xs) || uniqueValues(ys)) return [mid(xs), mid(ys)]; var i = -1; var x = 0; var y = 0; var former; var current = xs.length - 1; var diff; var k = 0; while (++i < xs.length) { former = current; current = i; k += diff = xs[former] * ys[current] - xs[current] * ys[former]; x += (xs[former] + xs[current]) * diff; y += (ys[former] + ys[current]) * diff; } k *= 3; return [x / k, y / k]; } /** * @ignore * 获取需要替换的属性,如果原先图形元素存在,而新图形不存在,则设置 undefined */ export function getReplaceAttrs(sourceShape, targetShape) { var originAttrs = sourceShape.attr(); var newAttrs = targetShape.attr(); each(originAttrs, function (v, k) { if (newAttrs[k] === undefined) { newAttrs[k] = undefined; } }); return newAttrs; } //# sourceMappingURL=graphics.js.map