import { __assign, __read } from "tslib"; import { getArcParams } from '@antv/g-canvas'; import { isNumberEqual, isEqual, isFunction } from '@antv/util'; import { getArcPath, getSectorPath } from '../../util/graphics'; function getAngle(startPoint, arcPath) { var _a; var _b = getArcParams(startPoint, arcPath), startAngle = _b.startAngle, endAngle = _b.endAngle; if (!isNumberEqual(startAngle, -Math.PI * 0.5) && startAngle < -Math.PI * 0.5) { startAngle += Math.PI * 2; } if (!isNumberEqual(endAngle, -Math.PI * 0.5) && endAngle < -Math.PI * 0.5) { endAngle += Math.PI * 2; } if (arcPath[5] === 0) { // 逆时针,需要将 startAngle 和 endAngle 转置,因为 G2 极坐标系为顺时针方向 _a = __read([endAngle, startAngle], 2), startAngle = _a[0], endAngle = _a[1]; } if (isNumberEqual(startAngle, Math.PI * 1.5)) { startAngle = Math.PI * -0.5; } // 当 startAngle, endAngle 接近相等时,不进行 endAngle = Math.PI * 1.5 防止变化从整个圆开始 if (isNumberEqual(endAngle, Math.PI * -0.5) && !isNumberEqual(startAngle, endAngle)) { endAngle = Math.PI * 1.5; } return { startAngle: startAngle, endAngle: endAngle, }; } function getArcStartPoint(path) { var startPoint; if (path[0] === 'M' || path[0] === 'L') { startPoint = [path[1], path[2]]; } else if (path[0] === 'a' || path[0] === 'A' || path[0] === 'C') { startPoint = [path[path.length - 2], path[path.length - 1]]; } return startPoint; } /** * path 存在以下情况 * 1. 饼图不为整圆的 path,命令为 M, L, A, L, Z * 2. 饼图为整圆的 path,命令为 M, M, A, A, M, Z * 3. 环图不为整圆的 path,命令为 M, A, L, A, L, Z * 4. 环图为整圆的 path,命令为 M, A, A, M, A, A, M, Z * 5. radial-line, 不为整圆时的 path, 命令为 M, A, A, Z * 6. radial-line, 为整圆时的 path,命令为 M, A, A, A, A, Z * @param path theta 坐标系下圆弧的 path 命令 */ export function getArcInfo(path) { var _a; var startAngle; var endAngle; var arcPaths = path.filter(function (command) { return command[0] === 'A' || command[0] === 'a'; }); if (arcPaths.length === 0) { return { startAngle: 0, endAngle: 0, radius: 0, innerRadius: 0, }; } var firstArcPathCommand = arcPaths[0]; var lastArcPathCommand = arcPaths.length > 1 ? arcPaths[1] : arcPaths[0]; var firstIndex = path.indexOf(firstArcPathCommand); var lastIndex = path.indexOf(lastArcPathCommand); var firstStartPoint = getArcStartPoint(path[firstIndex - 1]); var lastStartPoint = getArcStartPoint(path[lastIndex - 1]); var _b = getAngle(firstStartPoint, firstArcPathCommand), firstStartAngle = _b.startAngle, firstEndAngle = _b.endAngle; var _c = getAngle(lastStartPoint, lastArcPathCommand), lastStartAngle = _c.startAngle, lastEndAngle = _c.endAngle; if (isNumberEqual(firstStartAngle, lastStartAngle) && isNumberEqual(firstEndAngle, lastEndAngle)) { startAngle = firstStartAngle; endAngle = firstEndAngle; } else { startAngle = Math.min(firstStartAngle, lastStartAngle); endAngle = Math.max(firstEndAngle, lastEndAngle); } var radius = firstArcPathCommand[1]; var innerRadius = arcPaths[arcPaths.length - 1][1]; if (radius < innerRadius) { _a = __read([innerRadius, radius], 2), radius = _a[0], innerRadius = _a[1]; } else if (radius === innerRadius) { innerRadius = 0; } return { startAngle: startAngle, endAngle: endAngle, radius: radius, innerRadius: innerRadius, }; } /** * @ignore * 饼图更新动画 * @param shape 文本图形 * @param animateCfg * @param cfg */ export function sectorPathUpdate(shape, animateCfg, cfg) { var toAttrs = cfg.toAttrs, coordinate = cfg.coordinate; var path = toAttrs.path || []; var pathCommands = path.map(function (command) { return command[0]; }); if (path.length < 1) return; var _a = getArcInfo(path), curStartAngle = _a.startAngle, curEndAngle = _a.endAngle, radius = _a.radius, innerRadius = _a.innerRadius; var _b = getArcInfo(shape.attr('path')), preStartAngle = _b.startAngle, preEndAngle = _b.endAngle; var center = coordinate.getCenter(); var diffStartAngle = curStartAngle - preStartAngle; var diffEndAngle = curEndAngle - preEndAngle; // 没有 diff 时直接返回最终 attrs,不需要额外动画 if (diffStartAngle === 0 && diffEndAngle === 0) { shape.attr(toAttrs); return; } shape.animate(function (ratio) { var onFrameStartAngle = preStartAngle + ratio * diffStartAngle; var onFrameEndAngle = preEndAngle + ratio * diffEndAngle; return __assign(__assign({}, toAttrs), { path: // hack, 兼容 /examples/bar/basic/demo/radial-line.ts 动画 isEqual(pathCommands, ['M', 'A', 'A', 'Z']) ? getArcPath(center.x, center.y, radius, onFrameStartAngle, onFrameEndAngle) : getSectorPath(center.x, center.y, radius, onFrameStartAngle, onFrameEndAngle, innerRadius) }); }, __assign(__assign({}, animateCfg), { callback: function () { // 将 path 保持原始态,否则会影响 setState() 的动画 shape.attr('path', path); isFunction(animateCfg.callback) && animateCfg.callback(); } })); } //# sourceMappingURL=sector-path-update.js.map