import { Point } from './types'; declare function quadraticAt(p0: number, p1: number, p2: number, t: number): number; declare const _default: { box(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): import("./types").BBox; length(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): any; nearestPoint(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, x0: number, y0: number): Point; pointDistance(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, x0: number, y0: number): number; interpolationAt: typeof quadraticAt; pointAt(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, t: number): Point; divide(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, t: number): number[][]; tangentAngle(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, t: number): number; }; export default _default;