/* * @reference: https://github.com/jasondavies/science.js/blob/master/src/stats/kernel.js * @reference: https://github.com/Planeshifter/kernel-smooth/blob/master/lib/index.js#L16 */ function uniform(u: number) { return Math.abs(u) <= 1 ? 0.5 : 0; } function tricubed(u: number) { const abs = 1 - Math.pow(Math.abs(u), 3); return Math.pow(abs, 3); } export default { boxcar: uniform, cosine(u: number) { if (Math.abs(u) <= 1) { return (Math.PI / 4) * Math.cos((Math.PI / 2) * u); } return 0; }, epanechnikov(u: number) { return Math.abs(u) < 1 ? 0.75 * (1 - u * u) : 0; }, gaussian(u: number) { // return 1 / Math.sqrt(2 * Math.PI) * Math.exp(-0.5 * u * u); return 0.3989422804 * Math.exp(-0.5 * u * u); }, quartic(u: number) { if (Math.abs(u) < 1) { const tmp = 1 - u * u; return (15 / 16) * tmp * tmp; } return 0; }, triangular(u: number) { const abs = Math.abs(u); return abs < 1 ? 1 - abs : 0; }, tricube(u: number) { return Math.abs(u) < 1 ? (70 / 81) * tricubed(u) : 0; }, triweight(u: number) { if (Math.abs(u) < 1) { const tmp = 1 - u * u; return (35 / 32) * tmp * tmp * tmp; } return 0; }, uniform, };