import { IGroup } from '@antv/g-base'; import GroupComponent from '../abstract/group-component'; import { ILocation } from '../interfaces'; import { BBox, LegendBaseCfg, Point, PointLocationCfg } from '../types'; declare abstract class LegendBase extends GroupComponent implements ILocation { getDefaultCfg(): { name: string; /** * 布局方式: horizontal,vertical * @type {String} */ layout: string; locationType: string; x: number; y: number; offsetX: number; offsetY: number; title: any; background: any; container: any; shapesMap: {}; group: any; capture: boolean; isRegister: boolean; isUpdating: boolean; isInit: boolean; id: string; type: string; animate: boolean; updateAutoRender: boolean; animateOption: { appear: any; update: { duration: number; easing: string; }; enter: { duration: number; easing: string; }; leave: { duration: number; easing: string; }; }; events: any; defaultCfg: {}; visible: boolean; }; getLayoutBBox(): BBox; setLocation(cfg: PointLocationCfg): void; protected resetLocation(): void; protected applyOffset(): void; protected getDrawPoint(): Point; protected setDrawPoint(point: Point): void; protected renderInner(group: IGroup): void; protected abstract drawLegendContent(group: any): any; protected drawBackground(group: IGroup): void; protected drawTitle(group: IGroup): void; private resetDraw; } export default LegendBase;