import { ILocation } from '../interfaces'; import { CircleCrosshairCfg, CircleLocationCfg, Point } from '../types'; import CrosshairBase from './base'; declare class LineCrosshair extends CrosshairBase implements ILocation { getDefaultCfg(): { type: string; locationType: string; center: any; radius: number; startAngle: number; endAngle: number; name: string; line: {}; text: any; textBackground: {}; capture: boolean; defaultCfg: { line: { style: { lineWidth: number; stroke: string; }; }; text: { position: string; offset: number; autoRotate: boolean; content: any; style: { fill: string; textAlign: string; textBaseline: string; fontFamily: string; }; }; textBackground: { padding: number; style: { stroke: string; }; }; }; container: any; shapesMap: {}; group: any; isRegister: boolean; isUpdating: boolean; isInit: boolean; id: string; offsetX: number; offsetY: number; animate: boolean; updateAutoRender: boolean; animateOption: { appear: any; update: { duration: number; easing: string; }; enter: { duration: number; easing: string; }; leave: { duration: number; easing: string; }; }; events: any; visible: boolean; }; protected getRotateAngle(): number; protected getTextPoint(): Point; protected getLinePath(): any[]; } export default LineCrosshair;