import { Box3, Camera, Vector2, Matrix4, WebGLRenderer, Object3D, LoadingManager, Sphere } from 'three'; import { Tile } from '../base/Tile'; import { Tileset } from '../base/Tileset'; import { TilesRendererBase } from '../base/TilesRendererBase'; import { TilesGroup } from './TilesGroup'; export class TilesRenderer extends TilesRendererBase { autoDisableRendererCulling : Boolean; optimizeRaycast : Boolean; manager : LoadingManager; group : TilesGroup; getBounds( box : Box3 ) : Boolean; getOrientedBounds( box : Box3, matrix : Matrix4 ) : Boolean; getBoundingSphere( sphere: Sphere ) : Boolean; hasCamera( camera : Camera ) : Boolean; setCamera( camera : Camera ) : Boolean; deleteCamera( camera : Camera ) : Boolean; setResolution( camera : Camera, x : Number, y : Number ) : Boolean; setResolution( camera : Camera, resolution : Vector2 ) : Boolean; setResolutionFromRenderer( camera : Camera, renderer : WebGLRenderer ) : Boolean; forEachLoadedModel( callback : ( scene : Object3D, tile : Tile ) => void ) : void; onLoadTileSet : ( ( tileSet : Tileset ) => void ) | null; onLoadModel : ( ( scene : Object3D, tile : Tile ) => void ) | null; onDisposeModel : ( ( scene : Object3D, tile : Tile ) => void ) | null; onTileVisibilityChange : ( ( scene : Object3D, tile : Tile, visible : boolean ) => void ) | null; }