import { TileBase } from './TileBase'; /** * Documented 3d-tile state managed by the TilesRenderer* / used/usable in priority / traverseFunctions! */ export interface Tile extends TileBase { parent: Tile; /** * Hierarchy Depth from the TileGroup */ __depth : number; /** * The screen space error for this tile */ __error : number; /** * How far is this tiles bounds from the nearest active Camera. * Expected to be filled in during calculateError implementations. */ __distanceFromCamera : number; /** * This tile is currently active if: * 1: Tile content is loaded and ready to be made visible if needed */ __active : boolean; /** * This tile is currently visible if: * 1: Tile content is loaded * 2: Tile is within a camera frustum * 3: Tile meets the SSE requirements */ __visible : boolean; /** * Whether or not the tile was visited during the last update run. */ __used : boolean; /** * Whether or not the tile was within the frustum on the last update run. */ __inFrustum : boolean; /** * TODO: Document this if it is useful enough to be the default property in the LRU sorting. */ __depthFromRenderedParent : number; }