// B3DM File Format // https://github.com/CesiumGS/3d-tiles/blob/master/specification/TileFormats/Batched3DModel/README.md import { FeatureTable, BatchTable } from '../utilities/FeatureTable.js'; import { LoaderBase } from './LoaderBase.js'; import { readMagicBytes } from '../utilities/readMagicBytes.js'; export class B3DMLoaderBase extends LoaderBase { parse( buffer ) { // TODO: this should be able to take a uint8array with an offset and length const dataView = new DataView( buffer ); // 28-byte header // 4 bytes const magic = readMagicBytes( dataView ); console.assert( magic === 'b3dm' ); // 4 bytes const version = dataView.getUint32( 4, true ); console.assert( version === 1 ); // 4 bytes const byteLength = dataView.getUint32( 8, true ); console.assert( byteLength === buffer.byteLength ); // 4 bytes const featureTableJSONByteLength = dataView.getUint32( 12, true ); // 4 bytes const featureTableBinaryByteLength = dataView.getUint32( 16, true ); // 4 bytes const batchTableJSONByteLength = dataView.getUint32( 20, true ); // 4 bytes const batchTableBinaryByteLength = dataView.getUint32( 24, true ); // Feature Table const featureTableStart = 28; const featureTableBuffer = buffer.slice( featureTableStart, featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength, ); const featureTable = new FeatureTable( featureTableBuffer, 0, featureTableJSONByteLength, featureTableBinaryByteLength, ); // Batch Table const batchTableStart = featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength; const batchTableBuffer = buffer.slice( batchTableStart, batchTableStart + batchTableJSONByteLength + batchTableBinaryByteLength, ); const batchTable = new BatchTable( batchTableBuffer, featureTable.getData( 'BATCH_LENGTH' ), 0, batchTableJSONByteLength, batchTableBinaryByteLength, ); const glbStart = batchTableStart + batchTableJSONByteLength + batchTableBinaryByteLength; const glbBytes = new Uint8Array( buffer, glbStart, byteLength - glbStart ); return { version, featureTable, batchTable, glbBytes, }; } }